Company of heroes 2 us commanders

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When playing as US Forces, players aren’t required to construct core manufacturing buildings, instead, spending a similar level of fuel and manpower on calling in officer squads that unlock a particular structure’s units, all of which takes place from a centralised base.

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The two new armies are the real shining stars, though, whose design continues to embrace the asymmetrical trend of the series. What’s less encouraging is the lack of specific training for the new armies, and with only AI skirmishes on offer before heading online, the learning curve will be steep for newcomers. While this may feel like a kick in the teeth for veterans that’ve gone through the grind of unlocking specific Bulletin perks, it makes perfect sense for encouraging new players into the often complicated online foray. Controversially, the progression system has been eliminated in favour of randomised ‘War Spoils’ Bulletin rewards for players at the end of certain matches.

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Little touches such as the addition of blast radiuses for grenades remove guesswork and afford meaningful visual information when managing micro. In game, there are some key optimisations at play that make the game look prettier on high-end PCs and play better on low-end rigs.